rss_2.0Library and Information Science, Book Studies FeedSciendo RSS Feed for Library and Information Science, Book Studies and Information Science, Book Studies Feed,_Book_Studies.jpg700700Entertainment: An interdisciplinary approach to an object of study Blogging: Reflections on a Methodological Experiment<abstract> <title style='display:none'>Abstract</title> <p>This paper describes how a weblog was utilized as a major component in a long-term, multi-site ethnography with both “virtual” and physically situated research components. “Ethnographic blogging” describes not only the act of writing on a website and hoping that someone will read it, but the process of regularly maintaining a blog, and the modes of interaction and observation that this process gradually enables. In my own study of self-identified ‘geeks’ and ‘nerds,’ ethnographic blogging involved traversing news sites, forums, and other blogs for relevant content, leading to opportunities for dialogue with other bloggers and readers; establishing a persona online as a researcher, which has encouraged subjects to invite me to public and private discussions about their culture and identities; and bringing together online subjects from multiple physical sites, among other opportunities. My own experience of integrating a blog into ethnographic research was largely experimental, though I offer these reflections to encourage researchers to consider what alternative means of qualitative analysis online may have to offer us.</p></abstract>ARTICLE2010-01-01T00:00:00.000+00:00Analysing Geo-linguistic Dynamics of the World Wide Web: The Use of Cartograms and Network Analysis to Understand Linguistic Development in Wikipedia<abstract> <title style='display:none'>Abstract</title> <p>This article discusses the usefulness of geo-linguistic analysis for Internet studies by presenting two techniques to frame and visualize the linguistic development of the World Wide Web, in particular the geo-linguistic development amongst different language versions of Wikipedia. An emergent research agenda has been set to explore the multilingual aspects of the Internet using, for example, a global perspective on Wikipedia research. And yet, there is a lack of theoretical and methodological tools for understanding the distribution and diffusion of linguistic materials online. The idea of geo-linguistic factors is introduced in this article to address these shortcomings and to respond to the study of a wide range of issues such as linguistic pluralism on the Internet or, more generally, the diffusion of innovation. Cartograms and network analysis are presented as two techniques that showcase the potential uses of geo-linguistic analysis. These two techniques of measurement and visualization indicate certain geographic and linguistic affiliations among languages. It is argued that although certain more developed language versions such as English and German may have central positions in connecting all languages, there exists another pattern that can best be explained by geo-linguistic factors. Finally, the limitations and implications of such findings and techniques are discussed, not only for research on Wikipedia but for Internet studies in general.</p></abstract>ARTICLE2010-01-01T00:00:00.000+00:00Reading News Data of the mediated<abstract> <title style='display:none'>Abstract</title> <p>Departing from a perspective of life as lived in rather than with media, this paper articulates the evolutionary context for people's near-complete immersion in media. Using examples such as the appropriation of the movie "Avatar" by activists around the world it is argued how our orientation to media provides adaptive advantage in contemporary postgeographical society.</p></abstract>ARTICLE2010-01-01T00:00:00.000+00:00Introduction to the special issue Four Pathways to Internet Scholarship networking friendships: A cross-cultural comparison of network structure between MySpace and Wretch<abstract> <title style='display:none'>Abstract</title> <p>A cross-cultural comparison of social networking friendship between MySpace (in USA) and Wretch (in Taiwan) was conducted utilizing the high- and low-context framework proposed by Edward T. <xref ref-type="bibr" rid="j_csci.34_ref_015">Hall (1976)</xref>. Three network indicators were used to describe the network structure of both social network sites: size, density, and heterogeneity. Data were drawn from the forum “Jobs, Work, Careers” on MySpace and “Job-Related” on Wretch over a 2-month period from mid-October to mid-December in 2007. For each of the 2 sites, 6 users (3 men and 3 women) were randomly selected as sources or “seeds” from which to crawl the friendship networks. From the 6 seed users, a snowball sample was constructed by crawling 2 degrees out along the networks. The results indicated that Wretch, although it followed the expected direction predicted by Hall’s model, did not have significantly larger and denser networks than MySpace. Finally, no differences in same-sex and cross-sex friendships were found between the 2 sites either. The overall findings are discussed with implications for future studies.</p></abstract>ARTICLE2010-01-01T00:00:00.000+00:00The Cultural Economy Moment?<abstract> <title style='display:none'>Abstract</title> <p>This paper explores the rise of <italic>cultural economy</italic> as a key organising concept over the 2000s. While it has intellectual precursors in political economy, sociology and postmodernism, it has been work undertaken in the fields of cultural economic geography, creative industries, the culture of service industries and cultural policy where it has come to the forefront, particularly around whether we are now in a ‘creative economy’. While work undertaken in cultural studies has contributed to these developments, the development of neo-liberalism as a meta-concept in critical theory constitutes a substantive barrier to more sustained engagement between cultural studies and economics, as it rests upon a caricature of economic discourse. The paper draws upon Michel Foucault’s lectures on neo-liberalism to indicate that there are significant problems with the neo-Marxist account hat became hegemonic over the 2000s. The paper concludes by identifying areas such as the value of information, the value of networks, motivations for participation in online social networks, and the impact of business cycles on cultural sectors as areas of potentially fruitful inter-disciplinary engagement around the nature of cultural economy.</p></abstract>ARTICLE2009-11-11T00:00:00.000+00:00The implications of ‘jam’ and other ideation technologies for organisational decision making<abstract> <title style='display:none'>Abstract</title> <p>New advances in collaborative technologies, often grouped under the umbrella term ‘web 2.0’, are changing the opportunity space for organisational collaboration and decision making. Research and development can now be outsourced to external self-organising communities of scientists, new business models rely wholly on content created by end users and customers are increasingly asked for input to the development of new products and services. The way in which many strategic and operational decisions are made, once the sole prevail of executive management, is being challenged by new forms of knowledge, expertise and opinion from non-management employees, and increasingly, from those outside the organisation such as customers, partners and suppliers. The widespread adoption of web 2.0 technologies and their increasing use in the business context, in other words, is creating an inevitable tension between traditional ‘top-down’ strategic decision-making principles and ‘bottom-up’, ad hoc and sometimes unstructured collaborative processes.</p> <p>This paper examines recent changes to the innovation process and the advent of so-called <italic>fifth generation innovation</italic>, and discusses the way in which web 2.0 technologies are further evolving these models, highlighting that <italic>ideation technologies</italic> are an important part of the new breed of so-called innovation technologies. It then explores the particular example of <italic>jam events</italic>, which bring together a targeted group of participants on the web for a time-limited period to respond to a specific challenge, defined by decision-makers, with ideas, opinions and votes in a socially mediated process. The final section introduces the concept of <italic>co-created strategy</italic>, and discusses the factors required for an organisation to build the <italic>absorptive capacity</italic> needed to truly take advantage of the new knowledge created by ideation technologies.</p></abstract>ARTICLE2009-11-11T00:00:00.000+00:00‘From Cultural Studies to Cultural Science.’<abstract> <title style='display:none'>Abstract</title> <p>This paper, first presented at a symposium on the ‘past, present and future of cultural studies,’ traces disciplinary changes in the study of culture from the perspective of ‘cultural science,’ a term that was used by some of the earliest practitioners of cultural studies, including Raymond Williams. The paper goes on to describe some problems with cultural studies as it has become institutionalised. It suggests that some of the concerns of the present moment, including work on the creative industries, show that a new version of cultural science is needed, based on evolutionary principles, in dialogue with the evolutionary approach in economics that was called for a century ago by Thorstein Veblen. This evolutionary turn, or ‘cultural science 2.0,’ it is argued, offers a radical and challenging future for cultural studies.</p></abstract>ARTICLE2009-11-05T00:00:00.000+00:00Arts and Humanities Research in the Innovation System: The UK Example<abstract> <title style='display:none'>Abstract</title> <p>Innovation is the successful exploitation of new ideas. It is about adding value to products and services, to ways of undertaking tasks, and developing policies through the application of ideas that are new in a particular context. The importance of innovation flows from an understanding that the future of advanced economies lies in exploiting knowledge. This application of new ideas is essential in creating and maintaining high-value products and services which are prized within global markets. Policymakers increasingly recognise that their ability to address urgent social issues also rests on a wholesale commitment to innovation. Solutions to social problems such as terrorism, climate change, public health issues and ageing populations will require fresh thinking and the combined use of technological, cultural, social and economic change. The aim of this paper is to investigate the role that arts and humanities research plays in innovation and the challenges faced in making the most of its knowledge. It then goes on to explore the public funding structures that support this research in the UK, and the work of the Arts and Humanities Research Council (AHRC) in particular.</p></abstract>ARTICLE2009-12-02T00:00:00.000+00:00CCi Mainstreaming and RHD Jams Outcomes Report<abstract> <title style='display:none'>Abstract</title> <p>The ARC Centre of Excellence in Creative Industries and Innovation (CCi) commissioned two jams –online collaborative events – to discover new ideas for improving outcomes in two important aspects of the Centre’s work.</p> <p>The first jam – known as the CCi Mainstreaming Challenge - was held for two weeks from 8<sup>th</sup> to 23<sup>rd</sup> June 2009 and focused on findings ways to improve the mainstream impact of the Centre’s research. The event involved 112 participants from the CCi’s nodes around Australia and internationally, CCi Advisory Board members and a select group of external ‘critical friends’ (see Appendix A for a full participant list). Participants posted their own ideas, and commented and voted on the ideas of others, on a challenge question related to improving the mainstream impact of the Centre’s research. In total the jam generated 22 substantial new ideas, 103 votes and 96 comments.</p> <p>The second jam – known as the CCi RHD Challenge – was held from June 8<sup>th</sup> to 24<sup>th</sup> 2009 to elicit ideas and opinions from the Centre’s Research Higher Degree (RHD) community on how to improve their professional development experience and outcomes during their student tenure. The event invited 75 RHD students to participate and was kept exclusive to this group (i.e. no involvement from supervisors or Centre management). In total the community generated 17 ideas, 26 comments and 78 votes.</p> <p>This report summarises the key results and insights generated from both Challenges, and is divided into three parts: Section One describes the challenges around which these two events were focused and participation rates achieved, while Section Two summarises the outcomes in terms of statistics and trends by theme, as well as the value of the tool for ‘capturing the long tail’ of collaborative processes. Section Three concludes by presenting the top ideas by popularity and activity, as well as identifying the ideas that most polarised opinion and emergent themes.</p></abstract>ARTICLE2009-11-11T00:00:00.000+00:00Economic evolution, identity dynamics and cultural science<abstract><title style='display:none'>Abstract</title><p>This paper introduces the concept of <italic>identity dynamics</italic> to evolutionary economic analysis. The extant literature on the economics of identity is reviewed and integrated into the micro- meso-macro model of evolutionary economic analysis. This model of identity dynamics serves to both generalise extant concern with the economics of identity as well as to integrate and develop broader psychological, social science and humanities models of identity in the context of open-system evolution as a contribution to cultural science.</p></abstract>ARTICLE2008-01-01T00:00:00.000+00:00Wagging the Long Tail: Digital Distribution and Peripheral Screen Production Industries and Cultural Production: An Interdisciplinary Approach to Understanding Creativity Through an Ethnographic Study of Songwriting, Set, Action: Process Innovation for Film and TV Production<abstract><title style='display:none'>Abstract</title><p>Film and TV productions, a key area in production screen business, comprise of processes with high demand for creativity and flexibility. However, despite the era of fast developing technology, film production processes are carried out in an old fashioned way. This is reflected, for example, by the fact that document processing accompanied by daily shooting activities is still primarily paper-based and coordinating geographically distributed cast and crew is purely manual or at best through emails. There is an opportunity to bring process innovation into this industry, which can streamline and optimise film production processes and thus reduce production costs.</p> <p>Business Process Management (BPM) is the mainstream contemporary technology-enabled business improvement method. It has proven to provide significant benefits to an organisation in terms of cost savings and responsiveness to changes. In this paper, we apply BPM technology to process innovation for film production. We also share experiences in how to deal with innovation barriers in the film industry. Over the course of the investigation, a prototype called YAWL4Film was developed on top of a state-of-the-art BPM system. YAWL4Film supports collection and entering of production related data and automatic generation of reports required during film production. The system was deployed in two student productions at the Australian Film Television and Radio School (AFTRS), as well as in a feature film production by Porchlight, an independent film production company.</p></abstract>ARTICLE2008-10-30T00:00:00.000+00:00Building Creative Capacity Building in University Graduates: What we can learn from boids and voids<abstract><title style='display:none'>Abstract</title><p>This paper draws on recent computing and social organizational research to open up new possibilities for constructing learning environments that optimise opportunities for university students (and, indeed, their teachers) to work as members of dynamic creative teams. Given that the challenge of setting up a learning environment that fosters such a complex mix of relational dynamics is not a simple matter of ensuring that people feel good about themselves, the paper canvasses two areas of research that can be usefully bought together to provide principles on which to build learning environment for ‘high flying’ creatives.</p> <p>The first is research that synthesises computer animation and biological behaviour to understand how ‘birds of a feather flock together’. ‘Flocking together’ allows birds (boids are the computer animated variety) to fly higher and exhibit greater scheduling and routing capabilities than each bird can do alone. The means by which this extra capacity is achieved can tell us a lot about how we might do better in a team environment than we can alone. The second is the sociological research that inquires into how good ideas get picked up and moved about in organizations, that is, how a novel idea, produced in one specialist cluster, can be transported across ‘holes’ (voids) in the organization to and integrated with the work of different, even unrelated, clusters of specialists.</p> <p>Insights from these two different domains of research – one focusing on the ‘micro’ dynamics of a team of a few people, and the other focusing on the macro dynamics of working across teams, are combined to develop principles for building a learning environment that can optimize creative high flying.</p></abstract>ARTICLE2008-01-01T00:00:00.000+00:00Looking for fun in Cultural Science<abstract><title style='display:none'>Abstract</title><p>There has been a tension in Cultural Studies between those authors who see fun as important; and those who see it as a distraction. This tension has been played out around the concepts of amusement, distraction, pleasure, celebration, playfulness and desire. I think that fun is important. As we move from Cultural Studies to Cultural Science, I want to retain a focus on fun.</p></abstract>ARTICLE2008-10-22T00:00:00.000+00:00Cognitive Playfulness, Creative Capacity and Generation ‘C’ learners<abstract><title style='display:none'>Abstract</title><p>This paper draws on an ongoing doctoral study of student engagement with new digital media technologies in a formal schooling environment to demonstrate the importance of <italic>playfulness</italic> as a learning disposition. The study shows that <italic>cognitive playfulness</italic> mobilises productive engagement with learning innovations in the context of a traditional learning culture. Specifically, the paper discusses findings that emerge from a quantitative study into the level of student engagement with, and usage of, one school’s digital innovation in the form of a new Student Media Centre (SMC). The study analysed how different student learning dispositions influence the extent to which students engage with new digital technologies in the context of their otherwise traditional schooling. What emerges from the study is the interesting finding that <italic>cognitive playfulness</italic>, defined as ‘the learner’s dexterity and agility in terms of intellectual curiosity and imagination/creativity’, is a key factor in predicting students’ valuing of the opportunities that Web 2.0 open-source digital learning affords. In presenting an empirical validation of this finding, the paper contributes new knowledge to the problematic relationship between <italic>student-led digitally-enhanced learning</italic> and <italic>formal academic schooling</italic>.</p></abstract>ARTICLE2008-10-22T00:00:00.000+00:00en-us-1